BURNING CHROME | Somatodelic: ‘Putting art back to its punk roots’
Watching visitors discover these works inside one of the country’s leading museums inevitably brought back memories of a very different environment nearly four decades ago.

The word “punk” has long outgrown its association with distorted guitars, leather jackets and anti-establishment slogans. At its most fundamental, punk was never a musical genre. It was a method of working. It rejected the assumption that meaningful work required permission, expensive tools or institutional approval. It encouraged people to build their own instruments, publish their own ideas, organize their own communities and embrace mistakes as part of the creative process. Its greatest contribution was not a particular sound but a way of thinking that valued experimentation over expertise and curiosity over conformity.
That philosophy came unexpectedly to mind during the opening of Somatodelic, Tad Ermitaño‘s retrospective at the Ateneo Art Gallery. Bringing together several decades of work in sound art, experimental film, creative mechatronics and coding, the exhibition traces a practice that has consistently treated technology less as a tool than as a medium for investigating perception, interaction and embodied experience. In his remarks, Ermitaño spoke of putting art back to its punk roots—not as a reference to a historical music movement but as a call to encounter art directly, before theory, before explanation and before institutional mediation. The exhibition itself follows that proposition. Rather than asking viewers to decode concepts before engaging with the work, it encourages them to experience sound, movement, vibration and interaction physically, allowing interpretation to emerge afterwards. The accompanying exhibition text describes this as addressing the body first, treating it as an “antenna to disturbances in the environment.” Rather than expecting viewers to absorb an artist’s statement before encountering the work, Ermitaño reverses the sequence: sensation precedes explanation, allowing interpretation to emerge from direct physical experience instead of predetermined theory.
That attitude explains why Somatodelic feels remarkably fresh despite presenting works that span nearly two decades. The exhibition is not driven by novelty, nor does it attempt to impress audiences with technological sophistication. Instead, it presents machines that hum, resonate, rotate, delay, repeat and respond. Guided by algorithmic logic yet refusing mechanical predictability, they listen, react and perform, transforming electronic systems into experiences that are as physical as they are conceptual. As curator Ian Carlo Jaucian observes, Ermitaño’s machines do not simply function; they perform. They generate conversations between systems that often appear to acquire lives of their own.

For me, the exhibition carried another layer of meaning. Watching visitors discover these works inside one of the country’s leading museums inevitably brought back memories of a very different environment nearly four decades ago. Long before “creative technology,” “media art,” “maker culture” or artificial intelligence entered everyday vocabulary, a handful of artists in Manila were already experimenting with video feedback, analog synthesis, MIDI, sampling, found electronics, primitive computer graphics and improvised sound. Back then, these practices had no convenient labels. Artists simply worked across disciplines because the boundaries were irrelevant to the work itself. Children of Cathode Ray, the experimental sound art group that Tad and I co-founded in 1989, was never conceived as a band in the conventional sense. It functioned as an informal laboratory where ideas circulated freely between music, film, electronics, programming and visual art. As Tad pointed out in his reply to my congratulatory post on Facebbok, he himself recalled it as “the lab where we tried and applied everything we picked up: synthesis, MIDI, film editing, experimental music, sampling, 3D animation, video feedback.”
That history matters because it challenges a common misconception about digital culture. There is a tendency to imagine that experimental technology in art began with high-speed internet, affordable microcontrollers or generative AI. Somatodelic quietly reminds us that artists such as Ermitaño had already been exploring many of the same questions decades earlier, using whatever tools happened to be available. The objective was never technological innovation for its own sake. Machines were stripped of their intended functions and rebuilt as instruments for investigating perception, behavior and human experience.

It is equally important not to romanticize this practice as something entirely unprecedented. Artists have been building works from discarded electronics, hacked consumer devices and self-built machines for decades. Nam June Paik transformed television sets into sculptural media and is widely regarded as the father of video art. Jean Tinguely built kinetic sculptures from industrial scrap that celebrated movement, malfunction and mechanical absurdity. Steina and Woody Vasulka treated electronic signals themselves as artistic material, constructing custom video systems long before digital media entered museums. Within the Philippine context, Lirio Salvador’s Sandata series likewise demonstrated that bicycle parts, industrial scrap, stainless steel, electronic components and found objects could become both playable musical instruments and sculptural installations, blurring the boundaries between performance, sound and visual art.
What distinguishes Somatodelic is therefore not the use of discarded electronics or DIY engineering in itself. Those practices belong to a long international—and local—tradition of experimental media and sound art. What has changed is the level of recognition they now receive.
Ironically, contemporary culture now celebrates experimentation precisely because digital technology has become increasingly standardized. At a time when software ecosystems are tightly controlled, consumer electronics are sealed shut, and algorithms increasingly mediate creative production, works built from hacked circuits, improvised mechanisms and visible engineering remind audiences that technology can still be dismantled, questioned and reimagined.
For many years, machines assembled from salvaged electronics, improvised circuitry, kitchen utensils, electromagnets and inexpensive off-the-shelf electronic components, were often viewed as engineering experiments, hobbyist projects or underground cultural activity rather than contemporary art. Somatodelic demonstrates how that perception has evolved. The exhibition does not ask viewers to admire technical ingenuity alone. Instead, it presents these materials as a legitimate artistic vocabulary capable of exploring memory, labor, perception, history and the complex relationship between humans and technology. In that sense, the exhibition is less about validating DIY electronic art than acknowledging that artists working in this tradition have long deserved a place within the history of Philippine contemporary art.

While Lirio Salvador’s Sandata transformed industrial scrap into expressive musical instruments rooted in performance, Ermitaño extends a parallel inquiry through cybernetic systems, computational behavior and interactive media. Their methods differ, but both demonstrate that discarded materials can become sophisticated artistic language when guided by a coherent conceptual vision rather than technological novelty.
This continuity becomes visible throughout the exhibition. Bell transforms ordinary household electricity into an immersive sound environment by allowing a suspended metal sheet to resonate with the alternating current flowing through the city itself. Hasa repurposes a bicycle into a manually powered sound instrument, recalling the disappearing trade of the neighborhood blade sharpener while turning repetitive labor into participatory performance. Twinning Machine, first acquired by the Ateneo Art Gallery in 2012, destabilizes the familiar logic of the mirror by fragmenting live video into delays, reversals and interruptions, forcing viewers to confront representations of themselves that refuse to obey real time. None of these works depends upon spectacle. Each begins with familiar materials and patiently reveals unexpected relationships hidden within them.

Perhaps this is where Ermitaño’s idea of punk becomes most relevant. Punk has often been misunderstood as rebellion for its own sake, when in reality its most enduring legacy lies in its refusal to separate making from thinking. A homemade synthesizer, a photocopied fanzine, a hacked video camera or a kinetic sculpture assembled from discarded mechanical parts all emerge from the same impulse: to understand the world by taking it apart and putting it back together differently.
Somatodelic embodies precisely that ethic. The exhibition never romanticizes obsolete technology, nor does it celebrate innovation as an end in itself. Instead, it demonstrates that experimentation remains a cultural practice rather than a technological one. Silicon, code, bamboo, bicycle parts, electromagnets and analog circuitry become equal participants in a continuing investigation into how humans construct meaning through interaction with the material world. Even the most sophisticated digital systems ultimately remain rooted in ordinary physical materials. Every chip, screen and circuit begins as silicon, reminding us that contemporary technology is never detached from the material world from which it is built.
Seen from that perspective, Somatodelic is more than a retrospective of one artist’s career. It is also an acknowledgment that a significant chapter in Philippine experimental media developed quietly outside mainstream institutions before eventually finding its place within them. What began in improvised studios, underground performances and collaborative laboratories has entered the museum without losing the curiosity that made it possible in the first place.
If putting art back to its punk roots means recovering the freedom to experiment with ordinary materials, discarded technologies and self-built systems without waiting for institutional approval, then Somatodelic suggests that the the institutions have finally begun catching up with practices that artists had been pursuing for decades without waiting for institutional approval.
Tad Ermitaño’s Somatodelic is on view from august 5 to october 10, 2026 at the Ateneo Art Gallery.
Full disclosure: All news articles published on the TechSabado website are written by human journalists, unless otherwise specified. Final text editing is also performed by human editors, with artificial intelligence (AI) used only to assist with additional grammar and style guide corrections..
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